![]() ![]() In order to hire on some extra help to get the game finished and into early access with a level editor on day one, the duo have turned to Kickstarter, and have raised almost half their target in a few days. It blends modern rendering techniques with intentional low-fi grubbiness, and what looks like some fast, fun gory shooting. Prodeus, from a duo humbly calling themselves 'Mike And Jason' on the game's store page, is a fine-looking take on the genre. Perhaps this tech can create sprites that do not suffer from pixellation when zoomed in? I suppose that given enough system resources back when sprite-based first-person games were prevalent, their developers would opt for object and actor sprites at as a high resolution as possible to preserve maximum detail even at extreme close-ups.Given that I'm still playing Doom 25 years later, I doubt I'll ever tire of fast, messy demon-crushing shooters. What I wonder is if there are any practical applications beyond simple novelty for this. ![]() That alone however is not a reason to blame the developers of Prodeus though, the desire to try out something new is quite natural. If anything, the tech that renders true 3D models as low-resolution sprites is a novel gimmick which I gather is getting pretty popular: ![]() Personally I'm getting more and more convinced that the term "retro" is becoming increasingly inadequate because the definition of "retro" is totally subjective. (I mean, someone might like their sound effects at 8 kHz accompanied by bleeper music, who is there to judge them?) To be fair, the developers are entitled to interpret "aesthetic technical limits of older hardware" any way they choose, especially since they do not set a concrete time frame. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. Prodeus is the first person shooter of old, reimagined using modern rendering techniques. Then both games can be improved even more (as Pre-Alpha the second one need a lot of improvments), but of one thing i am always sure, unfortunately nice graphics does not guarantee a nice game. Instead, i had no chance to try Prodeus, but taking in consideration that it is in pre-alpha, it does not look that bad to me that HUD is pretty big (useless the player is almost blind :lol:) enemies are a bit too slow, sounds and animations can surely be improved (i thought that those animations are less than 30 frames honestly lol). I think that " De gustibus non est disputandum", both the games are not completed yet and is too early to let out free considerationss (bad or good ones).Thx to a friend of mine, i had a nice taste of Ion Maiden 1 year ago or so, on his PC, as i remember it was in Beta and for me it was already quite completed and amazing as it was, fast paced, hard to play on the higest difficulty (sorry, i can't remember the name right now) and the Bombs were so damn funny to use and, imho it does not need modern graphics, look at Cuphead, it had a lot of success. I am going to hard core pass the word around as much as I can, the proj deserves massive respect. Man, the quality is off the chain you guys should be really God damn proud of what you accomplished. Prodeus looks freaking incredible, you can totally tell you guys are not just Devs but are also hard core gamers for real / legit \m/ it show in the game. Holy Shit!!! OMG, this makes Ion Maiden look like garbage, I wish I could refund it and give you the money I spent on it. I really like that they are going for what they want instead of abiding by the so-called rules. Not everything has to be 100% retro, as you've already pointed out that would get old real fast. The level design is old school with hints of Doom 2016 (mainly the way they seem to handle enemy spawns and monster closets), the shooting is a mix of the "point-and-click" mechanics of old FPS and the ADS focused modern stuff etc., that sort of duality is what the graphics are going for too. The aim here is not to make a retro shooter but to make a nice indie FPS that mixes the old with the new. It has multiple purposes though: you will be able to choose between the 2D sprite aesthetic and the original 3D models in the final game as shown here:Īnd if you really look at it without being biased towards authentic retro graphics / a retro engine (that happens a lot around here to nobody's surprise :lol:) I think what you'll find is that the visuals make sense in the context of the game. I think the tech is neat the way it portrays models as low-res low-framerate sprite animations, but to actually use it in the game to evoke "retro" is weird, yes. ![]()
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